Files
worktimeBot/internal/handler/rpg.go
db123 d15ed46066 fix: resolve go vet error and dayStart logic in ComputeDailyTotals
- Fix 'string(d)' int-to-rune conversion in rpg_test.go by using fmt.Sprintf
- Fix ComputeDailyTotals dayStart logic: initial state should be StateWorking
  when dayStart > 0, correctly counting work from dayStart to first out event
- Update README project structure to reflect new domain/handler/repo layout
- Implement missing achievements: rpg_pioneer (on RPG enable) and
  salary_setter (on first rate set)
- Add tryUnlockAchievement helper to Handler
2026-06-25 09:54:22 +03:30

337 lines
10 KiB
Go

package handler
import (
"context"
"fmt"
"log/slog"
"strings"
"time"
"github.com/go-telegram/bot/models"
"worktimeBot/internal/domain"
)
// -- Commands --
func (h *Handler) handleRPG(ctx context.Context, msg *models.Message, user *domain.User) {
st, err := h.Repo.GetOrCreateSettings(user.ID)
if err != nil {
h.sendText(ctx, msg.Chat.ID, "Error loading settings")
return
}
if !st.RPGEnabled {
h.sendText(ctx, msg.Chat.ID, "RPG system is disabled. Enable it in Settings or use /rpgtoggle.")
return
}
text := h.buildRPGStatus(user)
kb := models.InlineKeyboardMarkup{
InlineKeyboard: [][]models.InlineKeyboardButton{
{{Text: "Achievements", CallbackData: "rpg_achievements"}},
{{Text: "Back to Menu", CallbackData: "back_menu"}},
},
}
h.sendWithKB(ctx, msg.Chat.ID, text, kb)
}
func (h *Handler) handleAchievements(ctx context.Context, msg *models.Message, user *domain.User) {
text := h.buildAchievementsList(user)
h.sendWithKB(ctx, msg.Chat.ID, text, backKeyboard())
}
// -- Callbacks --
func (h *Handler) rpgCallback(ctx context.Context, chatID int64, msgID int, cbID string, user *domain.User) {
defer h.answerCb(ctx, cbID)
text := h.buildRPGStatus(user)
kb := models.InlineKeyboardMarkup{
InlineKeyboard: [][]models.InlineKeyboardButton{
{{Text: "Achievements", CallbackData: "rpg_achievements"}},
{{Text: "Back to Menu", CallbackData: "back_menu"}},
},
}
h.editText(ctx, chatID, msgID, text, &kb)
}
func (h *Handler) achievementsCallback(ctx context.Context, chatID int64, msgID int, cbID string, user *domain.User) {
defer h.answerCb(ctx, cbID)
text := h.buildAchievementsList(user)
kb := models.InlineKeyboardMarkup{
InlineKeyboard: [][]models.InlineKeyboardButton{
{{Text: "Back to Menu", CallbackData: "back_menu"}},
},
}
h.editText(ctx, chatID, msgID, text, &kb)
}
func (h *Handler) rpgAchievementsCallback(ctx context.Context, chatID int64, msgID int, cbID string, user *domain.User) {
defer h.answerCb(ctx, cbID)
text := h.buildAchievementsList(user)
kb := models.InlineKeyboardMarkup{
InlineKeyboard: [][]models.InlineKeyboardButton{
{{Text: "Back to RPG", CallbackData: "rpg_back"}},
},
}
h.editText(ctx, chatID, msgID, text, &kb)
}
func (h *Handler) rpgBackCallback(ctx context.Context, chatID int64, msgID int, cbID string, user *domain.User) {
defer h.answerCb(ctx, cbID)
text := h.buildRPGStatus(user)
kb := models.InlineKeyboardMarkup{
InlineKeyboard: [][]models.InlineKeyboardButton{
{{Text: "Achievements", CallbackData: "rpg_achievements"}},
{{Text: "Back to Menu", CallbackData: "back_menu"}},
},
}
h.editText(ctx, chatID, msgID, text, &kb)
}
// -- RPG business logic --
func (h *Handler) buildRPGStatus(user *domain.User) string {
st, err := h.Repo.GetOrCreateSettings(user.ID)
if err != nil || !st.RPGEnabled {
return "RPG system is disabled."
}
stats, err := h.Repo.GetOrCreateRPGStats(user.ID)
if err != nil {
return "RPG stats unavailable"
}
nextLevelXP := domain.XpForLevel(stats.Level + 1)
currentLevelXP := domain.XpForLevel(stats.Level)
xpIntoLevel := stats.XP - currentLevelXP
xpNeeded := nextLevelXP - currentLevelXP
var b strings.Builder
b.WriteString(fmt.Sprintf("Level: %d\n", stats.Level))
b.WriteString(fmt.Sprintf("XP: %d / %d (%d%%)\n", stats.XP, nextLevelXP, xpIntoLevel*100/xpNeeded))
b.WriteString(fmt.Sprintf("Streak: %d days (best: %d)\n", stats.CurrentStreak, stats.LongestStreak))
hoursTotal := float64(stats.TotalWorkSeconds) / domain.SecondsPerHour
b.WriteString(fmt.Sprintf("Total work: %.1f hours\n", hoursTotal))
achs, _ := h.Repo.GetUserAchievements(user.ID)
if len(achs) > 0 {
b.WriteString(fmt.Sprintf("Achievements: %d unlocked\n", len(achs)))
}
return b.String()
}
func (h *Handler) buildAchievementsList(user *domain.User) string {
achs, err := h.Repo.GetUserAchievements(user.ID)
if err != nil {
return "Achievements unavailable"
}
if len(achs) == 0 {
return "No achievements unlocked yet.\nWork consistently to earn them!"
}
var b strings.Builder
b.WriteString(fmt.Sprintf("Achievements (%d):\n\n", len(achs)))
for _, a := range achs {
t := time.Unix(a.UnlockedAt, 0)
b.WriteString(fmt.Sprintf(" %s\n %s - %s\n", a.Name, a.Description, t.Format(domain.DateLayout)))
}
return b.String()
}
func (h *Handler) awardXPAndCheckAchievements(user *domain.User, stats *domain.RPGStats, sessionWork int64, today string, isWeekend bool) string {
text := ""
h.updateStreak(stats, user.ID, today)
xp, leveledUp, newLevel, _ := h.computeAndAwardXP(stats, user.ID, sessionWork, stats.CurrentStreak, today)
totalHours := float64(stats.TotalWorkSeconds) / domain.SecondsPerHour
unlocked := h.checkAchievements(user.ID, stats, sessionWork, today, isWeekend, totalHours)
text += fmt.Sprintf("\n\n+%d XP (Lv.%d)", xp, newLevel)
if leveledUp {
text += "\nLevel up!"
}
for _, a := range unlocked {
text += fmt.Sprintf("\nAchievement: %s", a)
}
return text
}
func (h *Handler) computeAndAwardXP(stats *domain.RPGStats, userID int64, workSeconds int64, streak int, date string) (newXP int64, leveledUp bool, newLevel int, _ error) {
baseXP := domain.XpForWorkSeconds(workSeconds)
bonus := domain.StreakBonus(streak)
totalXP := baseXP + bonus
if totalXP < 0 {
totalXP = 0
}
stats.XP += totalXP
newLevel = domain.LevelForXP(stats.XP)
leveledUp = newLevel > stats.Level
stats.Level = newLevel
stats.TotalWorkSeconds += workSeconds
if err := h.Repo.UpdateRPGStats(stats); err != nil {
return 0, false, 0, err
}
if err := h.Repo.UpsertDailyXP(userID, date, totalXP, workSeconds); err != nil {
slog.Warn("failed to upsert daily xp", "user_id", userID, "error", err)
}
return stats.XP, leveledUp, newLevel, nil
}
func (h *Handler) updateStreak(stats *domain.RPGStats, userID int64, date string) {
t, err := time.Parse(domain.DateLayout, date)
if err != nil {
return
}
yesterday := t.AddDate(0, 0, -1).Format(domain.DateLayout)
prevEvents, err := h.Repo.EventsForDayByDate(userID, yesterday)
hadWorkYesterday := err == nil && len(prevEvents) > 0
if hadWorkYesterday {
stats.CurrentStreak++
} else {
stats.CurrentStreak = 1
}
if stats.CurrentStreak > stats.LongestStreak {
stats.LongestStreak = stats.CurrentStreak
}
}
func (h *Handler) recalcDayWorkSeconds(userID int64, date string, loc *time.Location) {
events, err := h.Repo.EventsForDayByDate(userID, date)
if err != nil {
return
}
day, err := h.Repo.GetDay(userID, date)
if err != nil {
return
}
y, m, d := domain.ParseGregorianDateKey(date)
dayStart := time.Date(y, time.Month(m), d, 0, 0, 0, 0, loc).Unix()
dayEnd := time.Date(y, time.Month(m), d, 23, 59, 59, 0, loc).Unix()
totals := domain.ComputeDailyTotals(events, day.MinBreakThreshold, dayStart, dayEnd)
if err := h.Repo.SetDailyWorkSeconds(userID, date, totals.TotalSeconds); err != nil {
slog.Warn("failed to set daily work seconds", "user_id", userID, "date", date, "error", err)
}
}
func (h *Handler) recalcAggregates(userID int64, loc *time.Location) {
total, err := h.Repo.SumDailyWorkSeconds(userID)
if err != nil {
slog.Warn("failed to sum daily work seconds", "user_id", userID, "error", err)
return
}
stats, err := h.Repo.GetOrCreateRPGStats(userID)
if err != nil {
slog.Warn("failed to get rpg stats for recalc", "user_id", userID, "error", err)
return
}
stats.TotalWorkSeconds = total
dates, err := h.Repo.GetDatesWithEvents(userID)
today := time.Now().In(loc).Format(domain.DateLayout)
if err == nil {
stats.CurrentStreak, stats.LongestStreak = domain.ComputeStreakFromDates(dates, today)
} else {
stats.CurrentStreak = 0
stats.LongestStreak = 0
}
if err := h.Repo.UpdateRPGStats(stats); err != nil {
slog.Warn("failed to update rpg stats after recalc", "user_id", userID, "error", err)
}
}
// -- Achievements --
func (h *Handler) checkAchievements(userID int64, stats *domain.RPGStats, workSeconds int64, date string, isWeekend bool, totalHours float64) []string {
u := &achievementUnlocker{h: h, userID: userID}
h.checkEarlyAchievements(u, workSeconds)
h.checkEventTimeAchievements(u, userID, date)
h.checkStreakAchievements(u, stats)
h.checkHourAchievements(u, stats, totalHours)
h.checkSessionAchievements(u, workSeconds, isWeekend)
h.checkLevelAchievements(u, stats)
return u.unlocked
}
type achievementUnlocker struct {
h *Handler
userID int64
unlocked []string
}
func (u *achievementUnlocker) unlock(code string) {
a, err := u.h.Repo.GetAchievementByCode(code)
if err != nil {
return
}
ok, err := u.h.Repo.UnlockAchievement(u.userID, a.ID)
if err != nil {
slog.Error("unlock achievement", "code", code, "error", err)
return
}
if ok {
u.unlocked = append(u.unlocked, a.Name)
}
}
func (h *Handler) checkEarlyAchievements(u *achievementUnlocker, workSeconds int64) {
has, _ := h.Repo.HasAchievement(u.userID, "first_clockin")
if !has && workSeconds > 0 {
u.unlock("first_clockin")
}
}
func (h *Handler) checkEventTimeAchievements(u *achievementUnlocker, userID int64, date string) {
events, err := h.Repo.EventsForDayByDate(userID, date)
if err != nil {
return
}
for _, e := range events {
et := time.Unix(e.OccurredAt, 0)
hh, mm, _ := et.Clock()
minutes := hh*60 + mm
if e.EventType == "in" && minutes < 7*60 {
u.unlock("early_bird")
}
if e.EventType == "out" && minutes >= 22*60 {
u.unlock("night_owl")
}
}
}
func (h *Handler) checkStreakAchievements(u *achievementUnlocker, stats *domain.RPGStats) {
if stats.CurrentStreak >= 5 {
u.unlock("iron_streak_5")
}
if stats.CurrentStreak >= 10 {
u.unlock("iron_streak_10")
}
if stats.CurrentStreak >= 30 {
u.unlock("iron_streak_30")
}
}
func (h *Handler) checkHourAchievements(u *achievementUnlocker, stats *domain.RPGStats, hoursWorked float64) {
if hoursWorked >= 100.0 {
u.unlock("hundred_hours")
}
if hoursWorked >= 500.0 {
u.unlock("five_hundred_hours")
}
}
func (h *Handler) checkSessionAchievements(u *achievementUnlocker, workSeconds int64, isWeekend bool) {
if workSeconds > 10*domain.SecondsPerHour {
u.unlock("overtime_hero")
}
if isWeekend && workSeconds > 0 {
u.unlock("weekend_warrior")
}
}
func (h *Handler) checkLevelAchievements(u *achievementUnlocker, stats *domain.RPGStats) {
if stats.Level >= 5 {
u.unlock("level_5")
}
if stats.Level >= 10 {
u.unlock("level_10")
}
if stats.Level >= 25 {
u.unlock("level_25")
}
if stats.Level >= 50 {
u.unlock("level_50")
}
}