- Fix 'string(d)' int-to-rune conversion in rpg_test.go by using fmt.Sprintf - Fix ComputeDailyTotals dayStart logic: initial state should be StateWorking when dayStart > 0, correctly counting work from dayStart to first out event - Update README project structure to reflect new domain/handler/repo layout - Implement missing achievements: rpg_pioneer (on RPG enable) and salary_setter (on first rate set) - Add tryUnlockAchievement helper to Handler
102 lines
4.5 KiB
SQL
102 lines
4.5 KiB
SQL
-- +goose Up
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ALTER TABLE users ADD COLUMN username TEXT NOT NULL DEFAULT '';
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CREATE TABLE IF NOT EXISTS user_settings (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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user_id INTEGER NOT NULL UNIQUE REFERENCES users(id),
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export_accent TEXT NOT NULL DEFAULT 'ocean'
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CHECK (export_accent IN ('ocean', 'beach', 'rose', 'catppuccin')),
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report_enabled INTEGER NOT NULL DEFAULT 1,
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report_time TEXT NOT NULL DEFAULT '23:00',
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last_report_date TEXT NOT NULL DEFAULT '',
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rpg_enabled INTEGER NOT NULL DEFAULT 0,
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league_opt_in INTEGER NOT NULL DEFAULT 0,
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currency TEXT NOT NULL DEFAULT '$ USD',
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hourly_rate REAL NOT NULL DEFAULT 0.0,
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created_at INTEGER NOT NULL DEFAULT (unixepoch()),
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updated_at INTEGER NOT NULL DEFAULT (unixepoch())
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);
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INSERT OR IGNORE INTO user_settings (user_id)
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SELECT id FROM users;
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CREATE TABLE IF NOT EXISTS user_rpg (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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user_id INTEGER NOT NULL UNIQUE REFERENCES users(id),
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xp INTEGER NOT NULL DEFAULT 0,
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level INTEGER NOT NULL DEFAULT 1,
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current_streak INTEGER NOT NULL DEFAULT 0,
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longest_streak INTEGER NOT NULL DEFAULT 0,
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total_work_seconds INTEGER NOT NULL DEFAULT 0,
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created_at INTEGER NOT NULL DEFAULT (unixepoch()),
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updated_at INTEGER NOT NULL DEFAULT (unixepoch())
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);
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INSERT OR IGNORE INTO user_rpg (user_id)
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SELECT id FROM users;
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CREATE TABLE IF NOT EXISTS daily_xp (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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user_id INTEGER NOT NULL REFERENCES users(id),
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date TEXT NOT NULL,
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xp_earned INTEGER NOT NULL DEFAULT 0,
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work_seconds INTEGER NOT NULL DEFAULT 0,
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created_at INTEGER NOT NULL DEFAULT (unixepoch()),
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UNIQUE(user_id, date)
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);
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CREATE TABLE IF NOT EXISTS achievements (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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code TEXT NOT NULL UNIQUE,
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name TEXT NOT NULL,
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description TEXT NOT NULL,
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icon TEXT NOT NULL DEFAULT ''
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);
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INSERT OR IGNORE INTO achievements (code, name, description) VALUES
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('first_clockin', 'First Steps', 'Clock in for the first time'),
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('early_bird', 'Early Bird', 'Clock in before 7 AM'),
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('night_owl', 'Night Owl', 'Clock out after 10 PM'),
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('iron_streak_5', 'Iron Streak', 'Work 5 consecutive days'),
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('iron_streak_10', 'Iron Streak II', 'Work 10 consecutive days'),
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('iron_streak_30', 'Iron Streak III', 'Work 30 consecutive days'),
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('remote_veteran', 'Remote Veteran', 'Log 100 hours of remote work'),
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('onsite_master', 'Onsite Master', 'Log 100 hours of onsite work'),
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('consistency_master', 'Consistency Master', 'Work at least 6 hours daily for a week'),
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('perfect_week', 'Perfect Week', 'No days off for a full week'),
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('overtime_hero', 'Overtime Hero', 'Work more than 10 hours in a day'),
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('level_5', 'Getting Started', 'Reach level 5'),
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('level_10', 'Dedicated', 'Reach level 10'),
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('level_25', 'Veteran', 'Reach level 25'),
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('level_50', 'Legend', 'Reach level 50'),
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('weekend_warrior', 'Weekend Warrior', 'Work on a weekend day'),
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('hundred_hours', 'Century', 'Log 100 total work hours'),
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('five_hundred_hours', 'Iron Will', 'Log 500 total work hours'),
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('salary_setter', 'Salary Tracker', 'Configure your hourly rate'),
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('rpg_pioneer', 'RPG Pioneer', 'Enable the RPG system');
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CREATE TABLE IF NOT EXISTS user_achievements (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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user_id INTEGER NOT NULL REFERENCES users(id),
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achievement_id INTEGER NOT NULL REFERENCES achievements(id),
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unlocked_at INTEGER NOT NULL DEFAULT (unixepoch()),
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UNIQUE(user_id, achievement_id)
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);
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CREATE INDEX IF NOT EXISTS idx_daily_xp_user_date ON daily_xp(user_id, date);
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CREATE INDEX IF NOT EXISTS idx_user_achievements_user ON user_achievements(user_id);
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-- +goose Down
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DROP TABLE IF EXISTS user_achievements;
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DROP TABLE IF EXISTS achievements;
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DROP TABLE IF EXISTS daily_xp;
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DROP TABLE IF EXISTS user_rpg;
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DROP TABLE IF EXISTS user_settings;
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CREATE TABLE IF NOT EXISTS users_old AS SELECT * FROM users;
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DROP TABLE IF EXISTS users;
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-- Note: restoring users table without the username column requires
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-- recreating it from the backup. In practice this migration is safe
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-- and the down path preserves data via the backup table.
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ALTER TABLE users_old RENAME TO users;
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